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Search results

  1. 1

    HG/SS Hmm...

    if you did, you're dead anyway. weavile can't take a hit.
  2. 1

    HG/SS Hmm...

    you can only use one item of each type. not used much outside ingame facilities.
  3. 1

    HG/SS Hmm...

    tri attack deals massive damage anyway. you don't need even the more important types if you can deal massive damage anyway. (main exception for stuff that frequently gets 4x resisted, or immunities.)
  4. 1

    HG/SS Hmm...

    don't bump off dark pulse. just don't. it's there for coverage. bump thunderbolt. tri attack rips through everything anyway.
  5. 1

    HG/SS Hmm...

    or recover. people like to forget that poryz gets that. maybe because it can't take a hit.
  6. 1

    HG/SS Hmm...

    252hp/252spd calm is decent. bit like blissey, except frailer.
  7. 1

    HG/SS Hmm...

    you need both.
  8. 1

    HG/SS Hmm...

    you don't need rapid spin. that said, eliminate torkoal and armaldo off the bat, because there's no use having a spinner without reliable recovery or any defenses of note who takes 1/4 from stealth rock alone, and is still vulnerable to both of the other two hazards. have you considered...
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